Hmmm, gave it a quick look. At this point I am not sure I will help you much, but anyway, here are some general ideas:
- Just out of curiosity why the animated seed? Were you trying the old trick with mixing two images with different noise?
- And I still dont know what is the deal with the windows
I guess the whole problem kind of boils down to - the room is very dark (partly because it only has a few small windows) and you are trying anything and everything to combat it. therefore:
- as IkariShinji already observed there is “too much” bounces for everything
- the sky is very overblown
- As far as I know portals portals sample only environment light and since you have an area lamp behind every window anyway I don’t think they are much help.
- many light sources in tight spots equal noise
The problem is i don’t know what you are going for. Do you want your client to get the idea how the room is gonna look, or do you actually want to give him somewhat corret preview of how it will be lit? Or are you going for some specific soft light setup?
At this point I personally would just say “f**k it” and deleted all the bloody area lamps and put one big emmission plane behind the camera, since it is a fixed angle anyway. It would solve you a lot of headache. Ore make the light come from one big chandolier or something like that.
However, if you insist on your lighting it is gonna be a lot trickier. I would still delete the area lamps (switch them perhaps for one sun?) and lessened the bounces. You might try turning on ambient occlusion try some clamping… And well, I would make the windows bigger! but I guess thats not an option. Other than that I dont have that much ideas, sorry :-(. I might take another look after work and try something out, but no promises 