Its been a while since i’ve been focused on a 3d project, and i’m planning for this to go into a full scene!
The initial idea was to model this in blender and make the scene viewable through blender game engine! But i’m have quality issues for that idea particularly partaining to alpha maps for hair and foliage. It simply doesn’t work the way i need it too (the hair mainly) so i’m sticking with CG for now. Hopefully i can find a method for some of the things i wanted to do for a future project more suitable (and simpler) for a BGE scene.
the idea was to take a fantasy concept like a mage and give it some what real life clothing. Making it something along the lines of what you might find in a fashion magazine maybe.
As you can see from the concept the model is nearly done but there’s much to do!
I still haven’t figured out a setting for the render.
And lastly is clothing textures.
Also how optimized is blender 2.5 sculpting and multi-resolutions? i’m planning on migrating the project for clothing folds as a normal map. I found a website to gain a cheap zbrush and I’m considering going that route.
Here’s the model so far! and concept!
*note: the renders are screen caps of ‘preview render’