Hi,
In my effort to become better and presenting my work, I am investing a lot of time on learning how to compose, render, and light scenes. My expertise thus far has been primarily in modeling, not so much on presentation.
Here is a fist try with using many resources - some paid, some free. I followed Andrew Price’s tutorials on the Uber PBR shader, and then took many 1k textures from poliigon and elsewhere. Scene is lit only by an hdri from hdri heaven. Trees are created with the updated sapling tree addon.
I feel like i have all the components, but they just need to be composed well, with obviously some work on the ground texture, maybe getting rid of the rocks, showing how the building sits well in its context, etc.
Would need to refine the model a bit yet, especially with the roof details on the edges. Also, will be making the inset panels on the facade with the same subdivision. Thus far they were modeled with all modifiers, so quite cool and very quick.
Would be nice to hear how the composition can be improved.