Modern Living - Sunset

Another chance to play with Blender & Cycles tonight…my first Archviz render with the software. House model from 3DSky as well as the outdoor furniture.

One wee issue though…in the Blender Shader preview everything looks fine but on the final render this area looks funny, not sure why?

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I’m not an expert but looks like there is a break on the surface of the water, one of the corners is not at the same hight as others, i would slam a new water there.

other thing like: u didnt match the textures at seam for example:

Archviz-Modern-Living-Sunset
it just looks wierd


here, its just a mess, first the texture is just thrown on there, maybe match it or give it a ceramic color on the side, if its supposed to be ceramic tiles.

Archviz-Modern-Living-Sunset3
and at last i think the wall is too glossy, there is no way it would reflect that much, im usually adding a bit of texture for the wall, plaster texture or fleece fabric normal map.

If you want more realistic render, or arch visualisation try to bevel the edges, in real life there is not a wall that has that much sharp edge. And if you are studying arch, i dont know about your educational system but try to solve the outdoor lightning, i think it gives details to renders.

Anyway good job, keep up the good work.

Hi Yah Mategabo,

Thanks for the feedback… I’m used to rendering with the likes of Fusion 360’s renderer and Keyshot, Blender & e-Cycles is a new project and learning experience :slight_smile:

With regards to UV’s Blender is a whole different kettle of fish… I’m used to using Cube, Sphere, Cylinder, Flat or Camera. So have spent a wee bit of time tonight trying to figure out how to do that single click mapping in Blender…anyway manage to do it through the material nodes.

The water issue was due to simply changing the frequency the waves were at on the material.

The model used in the scene was one from 3DSky, in the models I’ve used prior I would have had a facing plabe or rectangle to map the material on to give it the finish on the edges, unfortunately still working that out in Blender…so it was a quick Photoshop post edit :frowning:

The glossy walls, added a bit of roughness to get rid of the gloss, wasn’t in close enough with the camera to get any textural feel.

I did try adding in the bevel node to the material to get the “real life” edge but for me everytime I used it Blender seemed to crash or give me the white screen of death :frowning: Which going by research online seems to be a common thing especially with GPU rendering

I’ve changed the lighting…but wanted to keep the sunset feel…again a bit of research on Google looking at the images up there for Archviz sunset, I’m not far off what others have achieved.

The revised render below…