I wish an object to take the shape of a path curve (see image).
To this aim, I apply a modifier Curve to the object (along X or – X).
The object effectively deforms, but it is unexpectedly compressed at the egdes and stretched along the curve.
I change the status of CurveStretch in Curve and Surface with no effect.
Do you know how to proceed to get a correct deformation?
Many thanks for your help
The curve tool has a habit of distorting the mesh… Maybe you would be better of using the ‘Mesh deform’ modifier
Are you using 2.49? If so, try opening the file in 2.57 instead. There seems to be a glitch in the earlier version that can sometimes produce the sort of thing you are seeing.
You’re right! I tried in 2.56 and it works fine! Thanks for your suggestion Matthew
Hi Guiseppe, I would like to follow a precise path. Do you think that a mesh deform can allow that ? (I’m a new Blender user, initiated to graphism with 3DS max)