damilari
(damilari)
May 3, 2011, 4:50am
1
Dear all,
I wish an object to take the shape of a path curve (see image).
To this aim, I apply a modifier Curve to the object (along X or – X).
The object effectively deforms, but it is unexpectedly compressed at the egdes and stretched along the curve.
I change the status of CurveStretch in Curve and Surface with no effect.
Do you know how to proceed to get a correct deformation?
Many thanks for your help
Guiseppe
(Guiseppe)
May 3, 2011, 8:48am
2
The curve tool has a habit of distorting the mesh… Maybe you would be better of using the ‘Mesh deform’ modifier
MCollett
(MCollett)
May 3, 2011, 2:37pm
3
The object effectively deforms, but it is unexpectedly compressed at the egdes and stretched along the curve.
I change the status of CurveStretch in Curve and Surface with no effect.
Do you know how to proceed to get a correct deformation?
Are you using 2.49? If so, try opening the file in 2.57 instead. There seems to be a glitch in the earlier version that can sometimes produce the sort of thing you are seeing.
Best wishes,
Matthew
damilari
(damilari)
May 4, 2011, 12:07am
4
You’re right! I tried in 2.56 and it works fine! Thanks for your suggestion Matthew
damilari
(damilari)
May 4, 2011, 12:10am
5
Hi Guiseppe, I would like to follow a precise path. Do you think that a mesh deform can allow that ? (I’m a new Blender user, initiated to graphism with 3DS max)