I am not sure where to ask this question. It’s technical and also for modeling purpose.
It is about Remesh Modifier. Currently it is generating quads in certain topology pattern, resembling Brickers pattern.
Would it be possible to have Delaunay triangles mesh based on Remesh Modifier in the future? Or is there a hack to achieve this look?
I am trying to create a project where I generate mesh using 123DCatch, remesh it into a better surface mesh topology. But I want that Delaunay triangles mesh.
Then, I want to color each face with solid color based on the texture. But that’s another problem. Anyhow I will just use Texture Baking for now.