I’d like to know if there’s a straight way to know the vertex location of a mesh deformed by several modifiers applied on one of its user object, and if yes can I access them anywhere in the stack, or at the end.
… if no, I though to :
. duplicate object and mesh,
. apply modifiers on the clone,
. verts = me.vertices
. erase mesh/object clone.
how would you do that ? thanks.