Are modifiers in sculpt mode ever going to be fixed to work the same way in 2.49?
I do a lot of character modeling for work. And part of my workflow would be jumping backward and forwards from edit mode to sculpt mode with the mirror and subd modifier on. Which worked perfectly in 2.49. But it still hasn’t been fixed for 2.5.
Is there any reason for this not being fixed? Waiting on Bmesh maybe?