I’ve been using blender for about 2-3 years now, and I’ve decided I’d give the game engine a try, so I’m a bit of a noob as far as python scripting and logic gates go.
I’m trying to adjust the character’s collision bounds when the ray sensor detects a certain object. I used the “Edit Object” actuator and set it to a Plane object. I’ve tested this in a quick test scene, and it works on static objects. But for some reason it doesn’t work on character objects. These are my physics settings http://puu.sh/akowR/582766038f.png
If anybody knows a way around this, I’d appreciate a response.
Thanks in advance :).