Modifying vertices when the mesh has been displayed


This is a question regarding mesh. If you construct a polygon mesh in
python, and link it to an object and then link that object to the current
scene, you can then display that mesh.

At run time, you can modify the value of the vertices of the
mesh via the gui, however, for some reason, you cannot get the updated
vertices through python. On the other hand, if you modify the value of
the vertices through python, it will have no effect on that object at all.

I know my problem description is very vague, so, if you are interested,
please download the code from:

Thanks a lot.


Ok, I figured it out myself. You need to call the NMesh function “update” to update the changes, :-? .