Modo-Me add-on tries to mimick some of the interface elements and functionalities from Modo in Blender.
At the moment the main goal is to get the Modo action centers to be represented reasonably in Blender 2.79 and 2.80 via an accessible menu.
Since these two applications work with different concepts in many levels, it is not fully possible to match all such functionalities one to one, however it is possible to replicate some of the Modo’s loved usability ideas to Blender.
This is the initial release, and more features will be added later if the add-on gets some traction and some user interaction. However please do not expect all of your Modo stuff to be implemented faithfully with this add-on.
This add-on works both in object and edit mode.
I will probably end up rethinking most of this add-on for 2.8, because the cursor also has rotation in 2.8 branch, which means that emulating Modo’s workplanes and rules will be easier to implement. So more to come.
You can grab it from here
Who is this for?
You are coming from Modo and you just miss your action centers
You want to have a more organized way of setting transformation centers and axis.
You are just curious to see why people brag about action centers and you do not want to spend lot of money on Modo to find it out
(See the v1.1.GIF for the changes)
- Parent action center now respects the actual rotation axis of the parent
- Pivot with Parent axis now respects the parent axis
- Selection center offset bug fixed. It was not taking world matrix into consideration
- Some other optimizations
V1.2 (Initial 2.80 support)
- This release now supports 2.80 and 2.79 together. This was a major refactoring since the 3d viewport got the one of most API changes
- Added a new cursor action center (see the screenshot)
- Some improvements in the logic
- [New Feature] Now the user can choose to have the manipulators to be enabled always, which should make it more feel like Modo’s transform tools
- This release is the proper release that deals with both version of Blender
- [New Feature] Custom pivot point. This will add a new
.PIVOTempty and use it for reference. If it does not exits it will create it. Use
.PIVOTliberally as you wish
- [New Feature] Pivot center with World Axis
- Fixed the add-on registry issues that was especially an issue in Blender 2.79b release which uses Python 3.5
- Fixed better parent handling
- Recent API update broke the addon. This is now fixed
- No more class annotations related warnings
- API fix
- Annotations fix again
- [NEW] Selection Object Axis added. This mode uses local axis in edit mode.
- [FIX] The element mode now respects the last selected component
- [FIX] Fix Custom location center
- Fix Custom Location center errors
- Added Tweak mode for the Element action
- Cursor action now uses the Cursor rotation for the transform axis
- [NEW] Modo-Me menu now can be accessed from the Toolbar Header menu.
- [NEW] There is now a new section for tools
- [NEW] Element Edit and Element Edit with FallOff (Tweak modes)
- [BETA] The Element Action now relies on the last selected component
Here are some demos of 1.30 release
Pivot World Axis
Either uncompress the provided zip yo your ad-dons folder or use “Install add-n from File” in the “Add-ons” tab in your preferences window.
Once the install need to assign a shortcut for it. This is done by putting the values in the “Input” section of Blender Preferences. See the image below.
Shift-Alt-Q as your shortcut for this menu as I found it to be very much accessible.
3D View generic under
Add New then put the values below as seen in the pic. Assign the shortcut as seen in the picture. Here I have choose
Shift-Alt-Q to call the Action Centers menu
wm.call_menu at the top left box in the new keymap area, once done the bottom box will open up. And paste
object.modoactioncenters into the box that is on the right side (one that is with
How to Use
Once you install and assign your shortcut properly, all you do is to press your shortcut to call the menu. From there choose the functionality you want.
One of the main different between Modo-Me and the Modo action centers is that there is no left click to put the operation center and drag if you are using
Left click to selectmode in Blender. Therefor in ‘Automatic’ mode you will use right click to relocate the operation center and left click to operate.
If you are using
Right click to selectthen relocating the center is much more easy (done by RClick) however you will loose ability to
dragthe transformation. So you need to pick your battle in that front, this is how Blender operates fundamentally. Blender cursor has to be located with one and operated with the other.
Sample demonstration of the addon
v1.1.GIF (with the new parent and selection modes, updated pivots)