One thing that is easy to forget or overlook, is the fact that Modo initially was a modeling app.
It was basically a relatively inexpensive addon to LightWave and a lot of LightWave users were using it along side LightWave.
It was all of the things the developers couldnât do with the old Modeler code.
LightWave had secured its place in Rendering pipelines along side Maya as a cost effective render solution.
So Modo was filling a much needed gap. Probably for Maya pipelines as well.
So Modo did quite well in that role for a good 10 years and seemed to be the only reliable place to go for Modeling innovation as far as tools were concerned.
They also tried to introduce rendering as well.
But primarily their user base was modelers.
In hindsight of course it was a failed approach. Short-sighted. And am I being harsh to say that it was similar shortsighted choices that these very same developers made which ultimately led to them abandoning LightWave code?
So now if you look at development resources and compare it to Blender, it could be argued that it would have been better in the long run for them to pitch a fundamental tent around all of the necessary tools and attract users to use it as a general purpose tool. Much like Blender was back then.
This would have meant not trying to attract current professionals who needed modeling tools, but instead, offering a low cost end-to-end alternative to young users and students who could do everything from modeling to animation in the same tool.
If you look at Blenderâs history of never being taken seriously. And almost the brunt of jokes among professional users. It was mocked as a toy not being used by professionals.
But a sobering reality as a rebuttal to that was the fact that many LightWave users were moving to Blender for modeling. Because even in its primitive form, it was doing most of the things right. It had an even more well thought out approach to transform planes than Modo.
While it might not have offered some of the Smooth Shift family of tools in Modeler and Modo, it did offer alternative methods and a modifier stack for non-destructive modeling operations.
And if you understood how to use Blender - the Blender way - like myself and many modeling-centric artists did, you quickly found you could do anything you needed and were not wanting the antiquated old approaches to modeling.
The added advantage was you were also working in an environment that had a much more modern workflow for rigging and animation.
And to be honest, having used Maya extensively, even far more flexible and useful than Maya as a rigging tool.
Animation still lacks a bit now. ButâŚ.
The take away here is that Modo went straight for the modeling market.
While Blender quietly improved as a generalist tool.
And it grew with its young user base who went from literally teenage years into professional level positions as freelance artists and/or even small studio owners. Some even went on to work at small studios using Blender.
For me it was not my young years. But my early years in a new career that I started at 50.
There was a brief moment where I felt I had outgrown Blender but it didnât last long and Blender just kept maturing.
Over the last 10 years I have been in a close relationship with a local university and I have hired students, run internships, and therefore kept a finger on the pulse of young users who independently were finding Blender.
All the while universally, none of them have heard much about LighWave or Modo and none of them used either.
They usually would hear about those apps from me.
So that says it all right there.
EDIT:
Just another thing to add that I kind of glossed over.
The fact that Blender grew as a professional tool and attracts professional users.
And even when people were mocking it, that entire time, 2010 and forward, Blender was catering to an indie developer market that only much too late did other apps realize even existed.
Modo even tried to tap into that.
Blender was free and easily accessible. And this can not be overlooked either.
Because for these indie developers cost of software was in fact prohibitive to the business model.
However if commercial apps had their finger on the pulse sooner they would have offered a low cost alternative.
Now we canât over look the even more obvious fact. Even if there were opinions otherwise Blender was a real cool capable and useful tool that was easily to learn and integrate into lots of pipelines.
Blender was good. People found that out. And post 2.8 it even got better and more familiar with more users.
LightWave team should hang it up. Stop lying to its users. Follow Modoâs lead.
Itâs over.