so i am working on a sortof flowing down a mountain shantytown complex thingy on stilts.
time to learn how to do modular architecture effectively…
started with this …
then i made a few pieces for the walls and grabbed some roofing and stilts from another model and got this. once i did this i placed empty mesh objects where the walls should be so i can easily swap mesh datablocks around.
now its just a matter of building it up and seeing where it goes…
some definate problems i have so far :
making sure everything stays on grid… this one is by far the hardest any tips on this would be great.
making sure to have everything be linked instead of duplicated, often times it is just not clear enough when doing this type of modelling. maybe i will just be more ontop of it the more i do it though?
its very easy to delete walls its a whole other thing to make sure you can add a wall back later… this is solved pretty easily though by just replacing the mesh datablock with an emptymesh datablock.
anyways those are the two biggest problems. theres also the possibility of having the tri count go through the roof hopefully i can keep that one under control !