(Animation video: https://youtu.be/BGwlEE1T1eM )
This is a fictive city thats modeled with a workflow that’s comparable to a procedurally generated workflow. This way i was able to efficiently create over 2000 uniquely shaped and sized buildings for this city.
All building facades and roofs use a adaptive displacement system to achieve the real 3D effect of the details. this means that every building calculates how much pixels it takes on the render, and adapts the geometry accordingly, thanks to this method it’s a very optimised city.
All building textures are uniquely developed for this City and use a Diffuse, Metallic, Roughness and displacement map.