Modular Tree

add-ons

(germesoleg) #261

Helo Maxime, can you tell me please how add the addon under " rewrite all". After installing, i can’t find it .


(Maxime) #262

Download the branch “rewrite_all” as zip, and install it with the blender user preferences panel.


(germesoleg) #263

I did it. but addon doesn’t appear in the list.


(AFWS) #264

i was also wanting to play around with rewrite all version ,but blender wouldn’t detect it under addons. I noticed all lines in the init file was commented out. How do you install that version? I was unzipping and copying to addons folder.


(warnotte) #265

Maxime wrote it :

Works fine here on blender 2.79, so you’d better use the install method instead of unzipping it :wink:


(Maxime) #266

Indeed !
I had forgotten to uncomment the addon information, I just did and it should work fine now !


(germesoleg) #267

Ok thanks Addon installed now, but doesn’t appear at Object tools


(burnin) #268

Tried both - unzipping & installing via zip.

Branches:

  • rewrite_all: Doesn’t show up (no error shown)

  • master: Throws an Error

Traceback (most recent call last):
File “C:\programi\b279pigeon\2.79\scripts\modules\addon_utils.py”, line 331, in enable
mod = import(module_name)
File “C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\modular_treeM_init_.py”, line 26, in <module>
from .generator_operators import MakeTreeOperator, BatchTreeOperator, MakeTwigOperator, UpdateTreeOperator, UpdateTwigOperator, SetupNodeTreeOperator
File “C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\modular_treeM\generator_operators.py”, line 28, in <module>
from .prep_manager import save_everything
File “C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\modular_treeM\prep_manager.py”, line 63
bpy.ops.wm.save_as_mainfile(filepath=os.path.join( bpy.context.user_preferences.filepaths.temporary_d irectory,‘modular_tree’), copy=True)
^
SyntaxError: invalid syntax

2.9.1 shows & works
on Win 7 with Blender 2.79 (x64)


(AFWS) #269

It looks like a space between d and I of directory. Not sure if that 100% of the cause. Line 63, https://github.com/MaximeHerpin/modular_tree/blob/master/prep_manager.py


(Maxime) #270

That’s right, it’s fixed now, thanks a lot !

Rewrite_all works for me, after enabling it you can create a modular_tree node tree in the node editor.


(burnin) #271

Nice, everything works now…
& Create via “Node Editor: Modular Tree Node Tree” tip is very helpful indeed :smiley:

thank you all


(enricoceric) #272

Hi there and thanks for the update,

By the way it doesn’t work at all for me.
Just to clarify, the new rewrite_all replaces the previous one, right ?
So I removed the old version.
I noticed that there is no more tree tab in the tool bar …
And I cannot create a tree using the nodes, I can’t find the previous nodes anymore I only have those :

Input -> Grease Pencil
Tree functions -> Split and Grow
Output -> Build Tree
Nothing else …

Did I missed something ?


(burnin) #273

an error?
https://i.imgur.com/CHGvh3g.jpg


(Maxime) #274

Burnin: Yes, thanks ! fixed now :slight_smile:

Enricocerix: You didn’t miss anything, the workflow has changed a bit on this version. For now there are only four node.

The Grease pencil node is mandatory, you only need to draw a few strokes with the grease pencil where you want the trunk and a few branch to be.
The split and grow node respectively create new extremities on branches, and make extremities grow. You can stack those any way you want, a bit like in speed tree.
The Build tree node is mandatory.

You can enable auto update on the build tree node, to update the tree at every frame change (I don’t know why but blender crashes when I use the scene update handler, if anyone has an idea why, please tell me).

Note that this branch is very experimental, there are no safeguards and a lot of bugs.
I think the next step will be to implement armature, and maybe add physical simulation on it.

Right now I’m in mid term exams, but I hope to release a stable version soon.

Thank you all for your feedback and support !


(TheFirst) #275

really cool looks, good work, tried to do similar but I did not succeed. but has succeeded a little in other thing http://live-casino-online.org/platform/live-dealer-microgaming


(burnin) #276

hi & sorry for late reply

updater doesn’t work here (w7x64, b279a), forgot to mention it before
& now in console this error runs indefinitely (until closing)

https://i.imgur.com/sMHRMHN.jpg

& have a successful run on exams :slight_smile:


(kabu) #277

What’s the workflow for the GP? I did one by chance and now I’m not able to do it anymore…
Do I have to create a GP or create the node first?


(burnin) #278

(in shorts)

  1. OPEN BLENDER: 3D View Editor

2. CREATE GREASE PENCIL LAYER: N-Tab > Grease Pencil Layers > click New Layer (to create one)

3. DRAW: T-Tab > Grease Pencil > Draw (draw something)

4. ADD TREE NODE: Node Editor > Modular Tree Node Tree> click New (add nodes & Play)

enjoy :yes:


(kabu) #279

Ok, more or less I’ve got it.
Just it needs to read GP layer much better, it’s keen on messing and circle-closing.
Some parameters, too, lock the simulation very easily, it takes some guards…
Continuous animation while building is nice… it’s promising


(Maxime) #280

Quick update, I’ve added armature generation, and started working on animation. So far i have implemented a physical wind simulation that requires only one step per frame and will probably work well when I find the good parameters. I also added a non physical simulation that is near instantaneous and gives good results for small winds.