Moji Ep6: Spider Bites and Dreams

After 4 months of works (mostly during weekends) I managed to push out another animation. It’s 7 minutes long but for the pacing to feel right it should have been 15, it is what it is.

I like to go in to detail in these posts but I’ll try to keep it simple for this one.

Each shot has A LOT of grease pencil bits all over, it’s just a quick and easy extra thing I can add to have more control over the environment considering the shader for it is just the Principled BSDF.

This fire effect is pretty tricky, there’s no shader work going on, it’s just 2D animation. I animate the UVs with shape keys not the shader because I can easily see the results in real time (over lapping shapes I shrink and unshrink)
A bit of grease pencil too.

Sometimes I point bright lights at the ground like this, it makes a nice effect with my compositor set up

POV shots are goofy

Sparks are grease pencil until it turns to slow motion, a lot easier to animate them as an object. (it’s shape keys for the movement)

Lots of weird lighting and stuff going on with this shot. The blue glowing bits are from an emission map and the reflection is just a light probe sphere.

Fire animation is hand draw, per usual. I’m not a very technically minded person so I lean more on my art skills.

Day to night shot is the same scene, just animated the texture changing on a plane. I also painted this in blender’s texture paint mode, not outside the program because I needed to know what it would look like with my compositor set up.

The lights are a cone with a shader thing, not actual volumetric and there’s soft textures really close to the camera giving it that glow look.

image

First time using lights on a grease pencil object, only way to make the colors really blown out.

All the subtitles are physical and in the scene, they were supposed to be placeholder but I can’t be asked to add them in post.

Solving alpha transparency issues is impossible so I just gave up.

The chase bit is a bunch of textures becoming more opaque.

For the transition I animated the background not the character and I’m just going to stop here. Thank you for coming to my TED talk and I hope you enjoyed the animation.

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I featured you on BlenderNation, have a great weekend!

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:heart_eyes:

It’s again wonderfull to see all the “behind the scenes” images… also some awesome kind of story telling… ( at least compared to me… i’m very bad at this :stuck_out_tongue_closed_eyes: )

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You’re on the featured row! :+1:

Awesome, very stylish!

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Extremely well done. Enjoyed every second of it. :+1: :+1:

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Oh this is so cool! How much time did it take you to create this its almost 7 minute hahaha you cooked! :grinning:

Around 4-5 months, mostly working on it during weekends but there were a bunch of weeks were I was doing 6-7 hours a day everyday. Animation takes a long time and it’s super exhausting but I also find it the most satisfying.

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That’s fantastic, it really worked out well! As a suggestion, consider using After Effects for the finishing touches, as it’s widely used in the anime industry. There are also some handy free tools available, such as OLM Smoother and OLM Color Keep.

It easy to add effects like rim lighting to your shots in AE too.

I use them all the time in your case you already almost there to get that final polished look that fits your artstyle.

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