I am working on a new project (got the old one done finally, will post it in a month or two when I have the audio work done on it too) that involved a close-up of a 3d character molding clay into a pot. I was wondering if any of you had some ideas on how to animate and control this well.
The character would be standard armature setup, but the trick is how to model the clay. I was thinking just a lump of clay with lattice deformation, which might work for the beginning but it wouldn’t provide enough control to make the pot look good nearing the end. Armatures I don’t see how they would work as the pot changes too much to control well.
I could move vertexes individually, but that is a pain. Would there be a way to make the clay deform at the touch of the fingers through deflection or something like that, and then stay there? It would take more rendering power, and better hand animation, but would it work?
I was thinking metaballs might offer a solution as well, but not a very good one for the later stages of the clay pot/bowl. Anyone have some good ideas? Thanks