Coins are made using particles system (200 coins).
Blur is added to the scene with compositing nodes so that it seems more like a dream.
Thanks in advance for your comments and critics.
Coins are made using particles system (200 coins).
Blur is added to the scene with compositing nodes so that it seems more like a dream.
Thanks in advance for your comments and critics.
Keep up the good work
I like the blur as a dream sequence.
But that the banknotes at the ground didn’t moves at all makes the scene in my opinion a bit unconvincing.
It may be enough to just add some random movement as soon as the coins hits.
Yes that’s the point, I don’t know how I can do that realistically.
The easiest way would be to do a cloth simulation for each of the banknotes (with self collision turned on), and use rigid bodies instead of a particle system for the coins. But obviously that would take a long time to calculate… (although if each banknote was only 4-9 polygons, and the coins’ collision bounds were set to “cylinder” it could possibly be quite fast, but still realistic).
looks good, btw!