Monkey ball type game problems


(Dr Nick) #1

Hi everybody,
I’ve been testing out the game engine and making little games and now im trying to make a monkey ball game (not good enough for a monkey though :frowning: ). I’ve only made one level (if you can call it that) untill i get the controls etc. down but i’m kind of stuck. http://mercury.walagata.com/w/dr nick/Monkey_ball.blend Just play the game and you’ll see what i mean. Here’s some problems.

I wanted it so when the ball moved, the camera would move with it. I thought parenting them would do it but when played, the camera just stays there.

If you know how i can make it so the ball rolls that would be awsome

thanks


(MagicMan) #2

Make the ball a rigid body. This should enable rolling physics. For the camera, try using the camera actuator.

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(facemania) #3

Also, if you parent the camera to the ball, the camera will spin with the ball, too avoid this code the camera with python, or use vertice parent.

Since I don’t know python, i’ll tell you how to vertic parent :slight_smile:

First select the camera, then Hold shift down and click the ball, now go into edit mode (still selecting both objects) and select 1 vert from the ball and click ctrl+P and select vertex parent.This will make the camera track that 1 vertex.

Also, I downloaded the file with this link http://mercury.walagata.com/w/dr nick/Monkey_ball.blend

You didn’t parent the camera to the ball, you parent the ball to the camera, :wink:

This file is beyond saving by writing all the stuff I did %| So I’ll just post the new and improved file :smiley: http://mars.walagata.com/w/speedtouch/Monkey_ball.blend

Hopfully you’ll learn from the file.


(Dr Nick) #4

I still don’t understand what you did to make it so when in gameplay everything has it’s assigned color and looks 3d, not monotone color that i didn’t even choose.


(Alex_G) #5

go from solid to textured (the square next to “Object Mode”)