It’s all done with the Blender toon materials and the edge feature. The size setting is all the way up for the buildings and the car, and it’s set at a bit above two for the people and the monkey. The Spec setting is typically similar to the col setting, but usually darker to give some contrast. The lighting is a simple yellow spot and three white lamps. An animation is a bit unlikely, because I’ve never been able to get a decent walk cycle set up. Thanks for all the comments so far.
i dont understand. could you shortly explaiin me what do i have to do to get toon shadings like yours? what settings to i have to tweak in the materials? (i assume i have to change spec and the other one to Toon, but thats all i know)
well, I wouldn’t say evil. It looks more lika (very) big baby that’s walking toward something it likes, without knowing what she’s actually doing to the rest. Like when a baby crawls to a toy, it might bump against the table or something…
I can’t host the original blend file because of it’s size, but I created a version that had all of the different materials and the light setup. You can find it at http://www.freewebs.com/blendedgoo/monkeymat.zip You’ll need to Right click-> Save Target As. I’ve got a small tutorial started, and I’ll try and finish it tomorrow.