Have done some major optimizing today on my new game…
It is time for the sounds…
I am getting crashes sometimes (blue-screen or complete lockup), it happens when any sound is playing for some reason.usually after 2-3 minutes of game play, if it happens at all…
Can we use .WAV files that are in stereo? if so is there some special setting to enable it?
All of my sound files where saved with the default audacity settings of:
Mono, 44100Hz, 32-bit float
yet when I open them in blender it says that they are:
Mono, 44100Hz, 16 bit, and then some odd number 55??
could this be part of my problems? should I re-do all my sounds in 8 or 16 bit?
also, is there a limit to how many sounds we can have per-game? I would like to add lots of them
I have been googling fora while now, I cant find anything on what type of .wav file blender likes the best.