monster generator?

Hi!

the first timeI saw a monster generator was in a game called Gauntlet back in 1985.
Basicaly it is a destroyable object in the game that constantly makes monsters spawn.

Edit object>Add is pretty cool for bulletts and stuff, but what about spawning an entire monters? (mesh, armature, Emptys, and anthing else parented to it)

Thanks in advanced for any help :slight_smile:

in the lattest build you can add in objects that will retain their contraints… but yes it would be nice to add/spawn in entire objects (mesh armature etc) all at once!!

Objets children do get added in as well… so I supose you can do it that way?

With 2.41 the children are added as well. I haven’t tested with other versions

OMG!!

Thanks Monster!!!

I was trying to Edit>Add the entire monster at once with multiple logic blocks for every pice! (which explains the explodeing like action as every physics piece was spawned ontop of the main parent)

I just tryed doing the verry top parent, and it works GREAT!!!

WOW! i can make a seriously good game now!

before I was hesitant because when I filled my maps with monsters my FPS went from 250 down to 10.

now I will just make 1 of each type of monster, and have the player trigger a monster factory! The Game map will start out no monsters at all, then as the player progresses, monsters are added…

Like when the player triggers a door to open, not only can i make the door open, but i can poulate the room behind it (door) with monsters and animated items!

WOW! i can make a wizzard charictor that spawns little minions! for both the monsters, and the players!

like the grenade launcher in unreal 2003-2004, I can make little spider mines!!

WOW wow woo woo WOOOO!

Thanks guys!!!