Many thanks @bartv ! Always a big honor to be featured.
Thank you! The concept drawing was created by Blake Stevenson, a.k.a. Jetpacks and Rollerskates.
I’d advise a YouTube search for that, but if you add a Suzanne with a Principled material and switch between Christensen-Burley and Random Walk, the difference is very noticeable.
Here’s an excerpt from the Blender documentation:
Is an approximation to physically-based volume scattering. Gives less blurry results than Cubic and Gaussian functions.
Provides the most accurate results for thin and curved objects. This comes at the cost of increased render time or noise for more dense media like skin, but also better geometry detail preservation. Random Walk uses true volumetric scattering inside the mesh, which means that it works best for closed meshes. Overlapping faces and holes in the mesh can cause problems."
Thanks for the information Metin. It is precious.
So funny man!
A little aside, but that is a very nice touch - how you put an emoji in the title.
Haha, yeah, it adds a little juice to an otherwise dry title, and it attracts some extra attention.