I have been looking at the face , and it feels like something is wrong , but i can’t figure it out what
c&c are welcome
edit : here is the reference pic i used :
I think you need to work on the nose some. Based on what I can tell from the reference pics (parts that I can see), you need more wrinkles on his face as well.
Also, It might help to move the lip/mouth region back into his head a little more. I can’t tell where it is in the reference pic, but it looks sort strange as is. The edge loop there is extremely straight looking in the render. Use optimal subsurf to rearange until it looks right.
Good job so far though, and its nice to see a wireframe with some good edge loops.
Looks cool, Tauro… I__'ve been doing a face sort of like this lately.
I found out you need to put edges closer together in spots where the face has sharp edges, so that the subsurf will have a sharper angle, like around the nose, eyes, and lips… loop cut or knife would probably do that.
His whole head is sort of misshapen. In your render, it appears more oval (generally) and in the reference its more square (generally).
His cheek bones need to be brought out a whole lot more as does the ridge above his eyes. Also, his cheeks appear to push and stretch under the cheekbone. If his brow was a little more square then, it would help to make the face look a little more proportionate.
A big rule to remember about an edgeloop tutorial is that every face will be different with different features. The edge loops must fit the individual face, while still following muscle patterns of related humanoid faces.
As said above, use the knife and loop cut tools bring out edges. When in edit mode and you believe you have the face where you want it, turn on subsurf and using the optimal feature shape out detail. This and the above information is something to take into consideration on every project.
musicman:tnx for the comments. i improved the shape of the head , i worked on the cheekbone, i began to reshape the nose (but it is difficult to get a good nose afterwards) and i shaped the eyebrows thing. what u said about edgeloop is right on the spot , you have to make it fit u’re model while you’re modeling. one thing that i regret is that i did a basic nose and intended to fix it afterwards , instead of doing it right at the beginning stage immediatly. also i didn’t make the edgeloop fit my model right away , i thought i could get away with it and that it would be easy to configure it later, but it did cost me much time to fix it afterwards
I__:tnx, i did do some details as u suggest to me , putting edges closer together to get sharp edges. i didn’t use knife tool much yet , that is the next step. i just want to get the basic flows and shape right first
blade: yeah it was an early render ,i think now it looks better.
ok here are the pics, as always i am looking on ways to improve, please C&C
BgDM: I think you are wrong: in my memories, even if the general shape is the same, the Thing had little orange bricks on the skin, and no hair-like bubbles on the head… The eyebrows where the same, though, and the general muscualture also, but the likeness stops here, I’d say. Could be an extra-terrestial creature from any Marvel comic book, though…
olivS: That drawing is from the original Fantastic Four series back in the 50’s or 60’s. Thing didn’t look all that blocky back then. Plus, the gay blue suit kind of gives it away too. %|
erm i was lazy so i didnt read what they wrote but is this the chracter from fantastic four? any ways i read most of the posts i agree with them all :D.
Definitely start cutting. I think this will help pull his chin into a broader position if you cut some of those loops.
Also, I notice that his head is larger on one side than the other. Expand the left side (from our viewpoint) so that it is larger, i.e. pull it over more.
The lips appear to be off from the reference. Try shifting them down some. The chin needs to be longer, based on the reference. Also, the loop between nose and lips need to be pulled out a little more, especially at the top. Yours is too smooth and layed down, while the reference is a little more vertical.
When working on the lips to get the correct wrinkle off of the corners, it would probably be wise to do a loop cut out of the corners of the mouth. And then shape this loop into the wrinkle.