# Monster's resources

**URL:** <https://blenderartists.org/t/monsters-resources/493045>\
**Category:** Game Engine Resources\
**Created:** [November 23, 2010, 10:44pm UTC](https://blenderartists.org/t/monsters-resources/493045 "2010-11-23T22:44:44Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Monster](https://blenderartists.org/user_avatar/blenderartists.org/monster/32/2958_2.png) [@Monster](https://blenderartists.org/u/Monster)\
**Post date:** [November 23, 2010, 10:44pm UTC](https://blenderartists.org/t/monsters-resources/493045/1 "2010-11-23T22:44:44Z")

</div>

This post keeps track of all resources I like.  
It is meant to be a personal use for fast access to other links. Maybe you find it usefull too.

# Guides

- **[BGE Guide to the GameLoop](https://blenderartists.org/t/prof-monsters-bge-guide-to-the-gameloop/510177)**
- **[BGE Guide to the Python Coding](https://blenderartists.org/t/prof-monster-s-bge-guide-to-the-python-coding/1168346)**
- **[BGE Guide to Messages incl. Healthbar tutorial](https://blenderartists.org/t/prof-monsters-bge-guide-to-messages-incl-healthbar-tutorial/535816)**
- **[BGE Guide to Character Setup](https://blenderartists.org/t/prof-monsters-bge-guide-to-character-setup/534869)**
- **[BGE Guide to Linked Libraries](https://blenderartists.org/t/prof-monsters-bge-guide-to-linked-libraries-1-1/508388)**

# Finished Games

- [**WALL-E**](http://www.blenderartists.org/forum/showthread.php?305340-Bgmc-10-WALL-E)  
 ![WALL-E](https://blenderartists.org/uploads/default/original/4X/4/5/e/45e673ef204fe95bab0c40f6c6c216cb334937e6.png)
- [**Memory**](https://blenderartists.org/t/monsters-memory/489159) - a simple memory game  
 ![memory](https://blenderartists.org/uploads/default/original/4X/4/5/2/4521396b5ce88916345ddb5b3ac5102281b6573e.jpg)
- [**Shift Puzzle**](https://blenderartists.org/t/monsters-shift-puzzle/489780) - a not so simple shift puzzle game  
 ![Shift%20puzzle](https://blenderartists.org/uploads/default/original/4X/e/8/3/e831634b08163824024f24d4e9d762e98b7c161d.jpg)

# Libraries

## General

- [**S2A**](https://blenderartists.org/t/s2a-py-the-sensor-to-actuator-library-1-8/474840) - Sensors-To-Actuator Python library - for easy connection between sensor output and actuator input (2.49-2.5+)
- [**A2A**](https://blenderartists.org/t/a2a-py-the-all-to-all-library-1-0/486963) - All-To-All Python library - single line Python (2.49-2.5+)

## Scene management

- [**SaveLoader**](https://blenderartists.org/t/saveloader-2-7/470198) - saving/loading Game states (2.49-2.5+)

## Camera

- [**FreeView**](https://blenderartists.org/t/prof-monsters-freeview-a-better-cameraman/491067) - Avoid flying through other objects (2.49) - ready to use FreeView with configurable mouse and keyboard control (uses the EventManager and LinkLib) (2.49-2.5+)
- [**CameraFocus**](https://blenderartists.org/t/prof-monsters-camera-focus/546591) - track multiple game objects with the camera

## Input

- [**EventManager**](http://blenderartists.org/forum/showthread.php?t=192777) - Deal with (in-game) configurable Keyboard and Mouse Events
- [**KeyMapper**](http://blenderartists.org/forum/showthread.php?t=189782)- configurable Keyboard input (deprecated - now part of the EventManager)

## Mouse/Mouse Cursor

- [**MouseOrbiter**](http://blenderartists.org/forum/showthread.php?t=162305) - A (linkable) way to orbit a camera around a center (FreeView might be better) (2.49-2.5+)
- **[[B]Cursor](http://blenderartists.org/forum/showthread.php?t=196539)** [/B]and [**Cursor Library**](http://blenderartists.org/forum/showthread.php?219288&p=1864757#post1864757) - an easy way to dynamically show and hide the system mouse cursor (Mouse cursor actuator ;))
- [**3D Cursor**](http://blenderartists.org/forum/showthread.php?225482) - a way to add your own custom 3D cursor (2.49/2.5+)
- [**Prof. Monster’s Drag&Drop Support**](http://blenderartists.org/forum/showthread.php?256995) Simple and easy to apply drag&drop for your game (2.63+)
- [**Mouse Over Any with X-Ray**](http://blenderartists.org/forum/showthread.php?258565) a workaround (obsolete with 2.73)

## User Interface

- [**Prof. Monster’s inventory for games**](https://blenderartists.org/t/prof-monsters-inventory-for-games-2-1/632649) - an inventory prototype (2.70+)
- [**Camera relative alignment/movement**](http://blenderartists.org/forum/showthread.php?280310)
- [**Simple selection**](http://blenderartists.org/forum/showthread.php?236678&p=1987315&viewfull=1#post1987315) Selection with Logic Bricks (2.49-2.6+)
- [**Prof. Monster’s SlideShow Player**](http://blenderartists.org/forum/showthread.php?251704) for easy camera sequences (2.6+)
- [**Multilanguage Text elements**](http://blenderartists.org/forum/showthread.php?233345) (2.49-2.6+)
- **[Frame](https://blenderartists.org/t/prof-monsters-frame/498387)** - create resizable frames with different styles. (2.49-2.5+)
- **[Text follows object in other scene](https://blenderartists.org/forum/showthread.php?406712&p=3098522&viewfull=1#post3098522)**

## Organizing

- [**Game Structure - very easy access to your python folders**](http://blenderartists.org/forum/showthread.php?285724)
- [**Script folder management**](http://blenderartists.org/forum/showthread.php?t=196543) - a way to keep the scripts in a separate folder and/or internal

## Physics

- [**[Python] Monster’s utilities - RayCaster**](http://www.blenderartists.org/forum/showthread.php?293879)
- [**Collision**](https://blenderartists.org/t/prof-monsters-collision-script/499770) - activate actuator dependent on the collision impact (2.49-2.5+)
- [**Visual VehicleWrapper**](http://blenderartists.org/forum/showthread.php?t=185999) - using the Vehicle Wrapper without changing the Python files (2.49-2.5+)

## Utilities

- [**ObjectFinder**](http://blenderartists.org/forum/showthread.php?238849) - utilities to find objects in active scenes (2.49-2.6+)
- [**Analyzer**](http://blenderartists.org/forum/showthread.php?t=207443) - analyze your scene on the fly (2.49-2.5+)
- **[MessageAnalyzer](http://blenderartists.org/forum/showthread.php?232387)** see what messages are flying through your game (2.49-2.5+)
- [**Frame-by-Frame Debugger**](http://blenderartists.org/forum/showthread.php?t=179336&highlight=) - Your game is running to fast? You can’t see the important moments. The FBF debugger let you slow down your game (incl. Physics) to check what happens. Easy it append to and remove from your game.
- [**Logger**](http://blenderartists.org/forum/showthread.php?t=71013&highlight=) - a logging facility for console and file
- [**Monster’s profiler - a class for profiling**](http://blenderartists.org/forum/showthread.php?238320) profile your code to find bottlenecks
- [**Benchmark Template 2.0**](http://blenderartists.org/forum/showthread.php?224683) - template to setup benchmark tests (2.6+)
- [**Visualizer**](http://blenderartists.org/forum/showthread.php?257621&p=2140238&viewfull=1#post2140238) - make your radar cones visible in-game!

## Miscellaneous

- [**Object Trailing**](https://blenderartists.org/t/object-trail/632912) - create your own sword trails
- [**Dynamic Texture 1.0**](https://blenderartists.org/t/dynamic-texture-1-0-easy-to-use-videotexture/614880) - easy to use VideoTexture (2.68+)
- [**Switcher**](http://blenderartists.org/forum/showthread.php?226665) - cycle through an object list (2.49-2.5+)
- [**Flat opaque non-GSLS Shadow**](http://blenderartists.org/forum/showthread.php?t=71377) - Funny way to create shadows
- [**Prof. Monster’s Buoyancy/Swimming**](http://blenderartists.org/forum/showthread.php?240356)
- [**TimeShift**](https://blenderartists.org/t/prof-monsters-timeshift-replay-recorded-position-and-orientation/494422) - record location and orientation, replay it later at another object (2.49-2.5+)
- [**Background color fading**](http://blenderartists.org/forum/showthread.php?216405)
- [**Prof. Monster’s Aberation (good for nebulas)**](http://blenderartists.org/forum/showthread.php?280925)
- [**Monster’s manic gadgets - the observer**](http://blenderartists.org/forum/showthread.php?286596)
- [**Monster’s manic gadgets - the attractor**](http://blenderartists.org/forum/showthread.php?293644)
- [**Monster’s manic gadgets - the Starmap backery**](https://blenderartists.org/t/monsters-manic-gadgets-starmap-bakery-and-starbox/646989)  
 ![%20Mon%2001%20in%20Space_small](https://blenderartists.org/uploads/default/original/4X/1/d/1/1d13b9728e1e36366f49ebcfa7ee708322f5f971.jpg)

# Ready-to-use components

- [**Door Control**](https://blenderartists.org/t/monsters-ready-to-use-components-door-control/606518) (2.69)  
 ![fence_door](https://blenderartists.org/uploads/default/original/4X/e/a/f/eaf81bf1ca49cbe1e0a04b9434d8a988ee642b0a.jpg)

# Demos

- [**Fixed Camera Pre-rendered Scene**](http://blenderartists.org/forum/showthread.php?365101&p=2833453&viewfull=1#post2833453) enhanced to -\> [**Fixed Camera-Angle Pre-rendered scene**](http://blenderartists.org/forum/showthread.php?395728&p=3031285&viewfull=1#post3031285)
- **[Enemy waves](http://blenderartists.org/forum/showthread.php?360559&p=2803234&viewfull=1#post2803234)**
- [**Book**](http://blenderartists.org/forum/showthread.php?215037)- an interactive 3D book with dynamic content (2.49-2.5)
- [**Fighting red vs green**](http://blenderartists.org/forum/showthread.php?t=184482) - a just for fun demonstration of the S2A library
- [**CommandPipeline**](http://blenderartists.org/forum/showthread.php?254606&p=2126930&viewfull=1#post2126930) with selection and context manager
- [Monstini a](http://blenderartists.org/forum/showthread.php?266790) demo of a captured mesh (presented with MouseOrbiter, see above)
- [**Helicopter**](http://blenderartists.org/forum/showthread.php?261173&p=2165899&viewfull=1#post2165899) with physics

# WIPs

- **[Add-A-Thing: Sci-Fi Doors prototype](http://blenderartists.org/forum/showthread.php?235939)**
- [**Adventure “Arm Dran”**](http://blenderartists.org/forum/showthread.php?t=200506)
- [**Adventure “Bit of Magic”**](http://blenderartists.org/forum/showthread.php?t=182745) (with the ManCandyActionPlayer)

# Community projects

- **[Add a Thing - outdoor environment](http://blenderartists.org/forum/showthread.php?206585)** many thanks to all contributors
- [Add-A-Thing - Throwables](http://blenderartists.org/forum/showthread.php?208022)

# Hints, Guides and Good-To-Knows

[outsourced to this thread](http://blenderartists.org/forum/showthread.php?240729)

- [How to: change a skin mesh](https://blenderartists.org/t/how-to-change-a-skin-mesh/533833)

# Good to know

- [Expression controller firing twice](https://blenderartists.org/t/expression-controller-firing-twice/1124622)
- [Armature Mesh-Objects are disappearing at the edge of camera](https://blenderartists.org/t/objects-disappearing-at-edge-of-camera/469984)

Maintained by  
Monster 👹

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<div class="post-metadata">

**Author:** ![strub](https://blenderartists.org/user_avatar/blenderartists.org/strub/32/11339_2.png) [@strub](https://blenderartists.org/u/strub)\
**Post date:** [November 23, 2010, 11:28pm UTC](https://blenderartists.org/t/monsters-resources/493045/2 "2010-11-23T23:28:30Z")

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Hey thanks Monster for that great list.

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**Author:** ![Octopus4](https://blenderartists.org/user_avatar/blenderartists.org/octopus4/32/2104_2.png) [@Octopus4](https://blenderartists.org/u/Octopus4)\
**Post date:** [February 22, 2011, 6:20am UTC](https://blenderartists.org/t/monsters-resources/493045/3 "2011-02-22T06:20:24Z")

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@\_@ thanks!

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**Author:** ![JohnnyBlack](https://blenderartists.org/user_avatar/blenderartists.org/johnnyblack/32/11611_2.png) [@JohnnyBlack](https://blenderartists.org/u/JohnnyBlack)\
**Post date:** [February 22, 2011, 10:23am UTC](https://blenderartists.org/t/monsters-resources/493045/4 "2011-02-22T10:23:18Z")

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As ussua…l good stuff by Prof Monster  
Thx!

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**Author:** ![Alex\_ADEdge](https://blenderartists.org/user_avatar/blenderartists.org/alex_adedge/32/639055_2.png) [@Alex\_ADEdge](https://blenderartists.org/u/Alex_ADEdge)\
**Post date:** [February 26, 2011, 11:53pm UTC](https://blenderartists.org/t/monsters-resources/493045/5 "2011-02-26T23:53:33Z")

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Awesome stuff Monster, some really good info in all those links. Keep it up :yes:

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**Author:** ![Octopus4](https://blenderartists.org/user_avatar/blenderartists.org/octopus4/32/2104_2.png) [@Octopus4](https://blenderartists.org/u/Octopus4)\
**Post date:** [May 30, 2011, 9:22am UTC](https://blenderartists.org/t/monsters-resources/493045/6 "2011-05-30T09:22:44Z")

</div>

which ones are made with 2.5x ?

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**Author:** ![Monster](https://blenderartists.org/user_avatar/blenderartists.org/monster/32/2958_2.png) [@Monster](https://blenderartists.org/u/Monster)\
**Post date:** [May 30, 2011, 10:31pm UTC](https://blenderartists.org/t/monsters-resources/493045/7 "2011-05-30T22:31:22Z")

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None of them. Some are modified to be compatible. Please check the threads. If it says it supports 2.5 than it is compatible.  
They are all made in 2.49b but can be loaded into 2.5x (and run there if made compatible).

Edit: in the meantime I use 2.6x too. Still have a look at the versions.

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**Author:** ![atomsk\_117](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/8491ac/32.png) [@atomsk\_117](https://blenderartists.org/u/atomsk_117)\
**Post date:** [May 5, 2013, 5:31pm UTC](https://blenderartists.org/t/monsters-resources/493045/8 "2013-05-05T17:31:40Z")

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really, really nice!!!
