I’m pleased to announce Montage Studio’s third training DVD has hit the (digital) shelves! Meant as a crash course in modeling with Blender for newer users, this training DVD takes the viewer through the basics of the interface, navigation, modeling, etc. Then puts all of it to the test with a step-by-step modeling exercise in creating your first character!
This is part 1 in what will eventually be a three-part DVD series:
- Part 1: modeling
- Part 2: texturing/rendering
- Part 3: animation
But for now head on over our DVDs page for more info on the DVD, including it’s content, screenshots and even a sample video clip!
The DVD includes each section as an independent video clip in .mov format at 1024 x 768, all of the .blend files for each stage of the process, the reference image, a "Blender Resources document, and a html interface for easy navigation of the videos.
Introduction to Character Creation, Part 1
Meant as a crash course in modeling with Blender for newer users, this training DVD takes the viewer through the basics of the interface, navigation, modeling, etc. Then puts all of it to the test with a step-by-step modeling exercise in creating your first character!
Chapter 1: First steps in Blender
Getting Started: exploring the 3D world
-Viewport -Pan, zoom, rotate -Changing views
Interface: window types
-Render Buttons -Edit Buttons -Material Buttons
Objects: manipulating objects in the 3D space
-Selecting -Mesh primitives -Grab, Rotate, Scale -Duplicate -Delete -Modes: object, edit, etc
Modeling Tools: modifying meshes
-Grab, Rotate, Scale -Duplicate -Extrude -Proportional editing tool -Vertices: -Merge -Smooth -Edges: -Subdivide -Loop cut -Knife tool -Faces: -Make a face -Fill
Modeling Types: different working styles
-Box modeling -Poly-by-poly modeling -Sculpting
Modifier Stack: non-destructive editing
-Mirror modifier -Subsurf modifier
Chapter 2: Conquering the cube, your first character
Getting Started: references
-Choosing a reference -Setting up the background images
Box modeling: blocking out the basic form
-Starting from a cube -Extruding the the body -Modeling the head -Adding limbs
Poly-by-poly modeling: clean-up
-Edgeloops -Remodeling problem areas
Going a step further: advanced modeling tools
-Knife cuts -Loop cut tool -Proportional editing tool