Montreal Blender Conference Presentation & Blend File

Well, I have finished my presentation and have forwarded links to Ecks so he can use them this weekend during the Montreal meeting. Unfortunately, due to personal reasons, I will not be able to attend.

My presentation is on performing LSCM unwrapping and seam placement in Blender and painting textures in Photoshop.

Final render:

http://bgdm.katorlegaz.com/Montreal/final_head.jpg

You can get the presentation here. It is in PowerPoint format and is 3 megs in size.

You can also get the blend file here. It is 14 Meg in size, as it is fully packed with textures.

Hope you all find this somewhat useful and informative, though I know some of the PPT presentation is missing steps that I would be discussing along the way during the presentation.

Also, the model was done by mr_bomb. Big thanks to him for doing that.

If anyone has any questions regarding the process discussed, please drop a reply here or PM me and I will do my best to get you an asnwer.

BgDM

Thank you. Great stuff you have there. Keep up the good work.

Giangmatric

Shame you cannot make it. I was really looking forward to meet you. thanks for sharing your demo nonetheless.

this is an excellent presentation man.

i do have a couple questions (when you have time to answer then)

  1. when pinning, i noticed you pinned symmetrical vertices. before you re-calculated did you try to make their locations symmetrical ? so that when the calculation happened it would resize the smaller half to something more closer in size to the larger half of the UVmap ?

  2. if so. is it really trial and error, or is there a little bit of a method to pinning…?

Downloading presentation! :smiley:

It would be nice to have this somewhere on Blender.org too.

RobertT

Thanks guys. Glad it will help you all in some way.

Bussman: Yeah, seems like something always happens that I can’t make it. I will definitely try next year again, though I think I may try and go to Amsterdam instead next time round. We will see though.

nehpets: Yes indeed. I certainly try and make the verts symetrical. Especially for organis type meshes. The unwraps seems to work better this way and then it makes life easier for painitng textures,

As for a method to pinning, you get used to where certain things need to be after you do a few hundred unwraps. :wink: But it is a triel and error method until you find similarities in certain types of meshes and theh it becomes quicker and more natural.

Robertt: Thanks man. I don’t think this needs to be on blender.org. It will be available on my website fro some time. So no need to have it duplicated anywhere. But thanks for the offer. :smiley:

BgDM

Really great stuff, BgDM. never knew of the pinning feature until now! (so many hours wasted… doh!)

really informative, simple and easy to follow.

great stuff

T

BgDM, that would be great if you had this tutorial at your website. I can convert your presentation to PDF format, which could be good for users don’t have PowerPoint (and don’t want or can’t install the MS viewer for it).

OpenOffice users can view the PPT file, but the PDF would be around 1MB (versus the 3+MB PPT file), so it would help you save on bandwidth and also be more quickly downloadable and 56k friendly.

Let me know and I’ll be happy to e-mail the PDF to you :slight_smile:

RobertT

Ooooo, really nice!

/me notes down “Bug BgDM for upgrading UVmapping docs”

Stefano

Thanks guys.

traitor: Wow! You never knew of the pinning feature?! I am surprised. It makes UV mapping so much easier. Beleive me, get used to using them. You will be a very happy man.

Robertt: I can make it a pdf as well. Good point. I will try an upload it later.

S68: LOL! What ever you need. Just let me know. I would be more than happy to upgrade the docs on UV mapping. Gives me something to do in between working. :wink:

BgDM

Hey big D,

we did have a beer for you btw hehe. Me, Gabio, tomorrowman and françois (le_mackeux here on the forum, he’s been helping with the conference alot!)

As for the presentation it was really well made, I was able to present it, altho since i wasn’t very familiar with the subject I couldn’t really go into specific details about which vertices are better to pin etc…

All in all, I think it gave a really nice overview and explanation of the lcsm feature, Thanks!