Well, I was talking to my brother yesterday (Maya user) and somehow the topic ended up to be Subdivison Surfaces. I found it interesting that in Maya it was possible to apply a subdivision surface modifier in the places you wanted, with whatever layer of detail you would like, and edit the subdivided polygons, then go back into a lower level of subdivision and edit the more general shape ect. Perhaps I’m not making any sense so I’ll quote Wikipedia.
So I was wondering, is this feature already in Blender and I just missed it? Or how hard would it be to add this? I ask because this is a subject that was never brought up on the forums before, and it seems like a beneficial feature that would be exceedingly useful when modelling organic objects.
If you still don’t understand what I’m talking about there is a short Maya tutorial that uses this here