More good collision for the objects of my game

I have a little problem. The collision area of an objec with an actor dynamic is a sphere… and sometimes this sphere is too small for the objects or it isn’t good.
There is a way to change that sphere in something more “accurate” for the collision area?

Thanks :slight_smile:

under the ‘actor’ button there should be a ‘bounds’ button. chose polyheader to use the objects mesh as the bound object.

Or…to change the “size” of the sphere, use the “size” button

%| oh, thanks, now i try it!!!
thx :smiley: