More Radio animation (wow!)

Here’s my latest radio test. I added some more surfaces and textures and a spotlight this time. I think it turned out to be fairly real looking for a bunch of primitives with weird textures. Here’s the result:

Interesting lighting. Was the spot the only lamp? The rest was radiosity?

BTW, maybe just post a DivX movie instead. I doubt zipping saved much in the way of server space.

Yep just one spot.

The light seems to “spill” onto the spheres instead of instantly responding to position of the “floaty orb in cage”. That seems unrealistic to me, but I assume its a result of the way blender calcs its radiosity…hmmm…

That might just be the variation in reflectivity on the surface of the icospheres.