How do I make a player not bounce off of walls when he collides with them …
I want a realistic movement I almost have it If it wouldnt bounce and slide away from walls …
How do I make a player not bounce off of walls when he collides with them …
I want a realistic movement I almost have it If it wouldnt bounce and slide away from walls …
Maybe you could try playing with the “Physics” settings of the material? I’ve not used them myself, but they look promising. Elasticity, force, damping, etc…
I spent a month solid working on the movement script I use. Most of that was experimenting with all the different settings associated with physics and extensively play testing and tweaking values. My script still isn’t 100% perfect but it’s now not far off.
I don’t think there is a magical setting, script or set up for good movement, just hours of little tweaks and play testing it to death until it feels right (or your hands drop off). As FunkyWrrm said, look at the materials physics properties for boucing as well as movement/rotation damping on the player object - though these settings will globally effect how the player moves, not just wall bouncing.
Thanks I didnt know about the gravity button.
works I got gravity at 25
got player dampening at 69
and a movement script I made that has jump at .13
I had to increase gravity so that it pulled the jump down whenever I increased dampening and increased the jump level up to deal with the gravity.
it Is a bit more realistic to me I will release a blend when I get my template done so Others can benefit off it.
I have all but the look script I believe of my own creation. I so proud =) not yet ready for look scripts for sure XD.