More removing "lines" on the shadow

I am really new to Blender and all that, i don’t want to read a guide (lol) and i just render whatever i want to, with some days space between each session, nothing serius.

Look at the below picture’s wall… You can see some “shadow lines” (hope you know what i mean), how do i fix these? I want the picture to be perfect :P.

http://filesmelt.com/Imagehosting/pics/4b786f26328545d9f8de52a621fa5e31.png

Are you talking about the lack of dithering that’s causing the banding effect?

I am sure there is a way to fix the line. I don’t know it at the moment but actually … if you want to make a really perfect rendering maybe there is better software available than blender. My experience is that in blender it’s often about faking a more or less realistic scene. In the past I had quite some troubles with unrealistic lighting.

But if you would like to stick with blender and still have a demand for realistic looking scenes you might want to try a different rendering engine. The one I wanted to test some time ago didn’t work because my CPU doen’t support SSE. But SSE is pretty common nowadays.

Why did you post this? The origional post shows a very simple image that suffers from banding, 3d art requires one to LEARN how to use the tools of the craft. Your suggestion that the answer is in looking to other software is totally off base.

By the way, what should a “perfect” sphere next to a wall image look like? And what would be the point? I’ve heard of newbies asking for the “make dragon” button, but this is the first time I’ve seen one asking for a “make sphere next to a wall perfect image” button.

OP can you post your .blend file?

Yes, this is real problem! Here is my experiment with Buf Shadow (soft 1) but almost same like RayShadow.

Attachments


SHADOWPROBLEM.blend (169 KB)

So what? I can’t fix it? D:

Dryvnt So what? I can’t fix it? D:
Well since I still have no idea what you are trying to accomplish, I will guess that the issue you feel you have in your image is the banding.

Here is one way to remove/reduce that. Use ambiant occlusion. Of course to do so, you will probably have to put a little effort into what you are doing.

Anyway, good luck.. hope you give Blender a try some day.

Attachments


And another option.

This is with “dithering” set to 2, no AO.

Attachments


This is good way to eliminate banding but where is “dither” parameter in spot light? Dither button you can see only in Area light.

It’s in the rendering panel, near the render layers and save buffer button (I believe).

Aaaa, yes I can see now. Thanks, this is great trick!:slight_smile:

I’m talking about where the light goes from dark to less dark…

One of the “lines” is circled in red here
http://filesmelt.com/Imagehosting/pics/40410b7519ea73e5492f6f0ef29ffcc0.png

Do you mean of this?

Attachments

SHADOWPROBLEM-SOLVE.blend (168 KB)

Thanks guys! C: