This just was totally unexpected, but I love the possibilities that come with this.
I congradulate Broken on not stopping work on the renderer after all he’s done for it already. But this will significantly increase the realism for materials with any kind of reflection.
A node input for gloss, I could see this input being used for wet roadways where some areas are under puddles and other areas are just wet with blurry reflection. And textures to control the rotation of anisotropic reflections looks like it’ll help Blender create very advanced materials as well. This after various other features like HDR clamping. The image based lighting looks like it could be very useful in some cases.
And considering he wants to add raytrace nodes to the node system, all I can say is, if they make it into 2.50, another reason 2.50 will blow everyone away:spin: