Hello, I run a business that uses blender for all 3D work and employ others.
There are a number of features that I am interested in. Some because of the nature of 3D work we do and others to increase productivity.
I would like to split the dev costs with other blender users if possible. This would accelerate blenders development.
Here is a list of proposed features
Numeric transform (Done by theeth)
Offset background pic (being worked on by theeth)
Vertex snapping in edit mode.
Split mesh by materials
Split mesh into elements (Instead of going into edit mode and using L & P)
Shift click on the ‘X’ button, completely removes any object from blender. (At the moment- UV Images for EG are only discarded when no faces in the scene are using it. the scene must be saved and re-opened before its removed)
The ‘X’ or Delete key needs to be able to delete any selected object from the OO view thin includes materials, lights - Not just meshes/objects.
For UV mapping in face select mode: Select faces that use the same UV texture as the active face (Button or menu item).
-Image/UV Image window: Deselect all faces that have selected UV mapping points.
A bookmark system on the File/Image IO. Could be a simple drop down in the header with the option to ADD the current DIR, would also need a Cross for removing any unwanted bookmarks. This is needed for selecting textures from large collections, and would speed up productivity
I would like to know if any of these features are considered ‘bloat’, or any imporvements in the implimentation.
I plain on starting working on the vertex snapping feature this week end. I’ll probably combine this with an axis restriction part, so you can align vertex by constraining to an axis and snapping to another vertex.
I also talked about this to Goofster, he should be e-mailing you soon.
I have never seen this mentioned, but it would be a boon to me. How about a function to place a “marker vertex” which actually doesn’t do anything, but as sortof a place holder? Maybe make it purple so it stands out, then add an option to “center object on selected marker vertex”. This would have helped me out a thousand times by now, but I don’t know how anyone else would feel…
Oh, I also wanted to say,“Thank you, Theeth, for the wonderful, little improvements you’ve made so far.”
Split mesh into elements (Instead of going into edit mode and using L & P)
If this were to be part of the official part of blender, I hope it doesn’t get a whole hotkey for itself that interferes with other hotkeys - e.g. shift-G gets annoying sometimes - that is a new addition… now if I want to move things a little I need to press G then shift. Same with some other combinations of shift/ctrl and g/s/r. If functions are too obscure I think you should use a script or something - that’s assuming that scripts can be automatically run when you press a hotkey… so you could have some hotkeys reserved where hotkey1 runs script 1 (or macro 1), etc.
I like most of your other requests though… they make Blender more intuitive and consistent and therefore easier to use.