More smooth algorithms for blender (and shrink compensation)

ive made a new addon with more choices of algorithms for smoothing. It includes vertex group masked smoothing, constrained smoothing along custom,object or world axes, options for non-manifold handling and vertex normal compensation (like a per vertex Alt-S shrink flatten).

when I get a moment I’ll try to integrate shrinkwrapping like fabian fricke’s relax add-on into the choices of normal compensation.

comments, suggestions and bugs gladly received!


nice work man, go for it.

but, to much explanation in the box’s, if you reinsert it as a tool tip, that would help removing the cluttering from this add :slight_smile: