I’m trying to get to grips with splitting animations up into bits and compositing them. I have a short animation that I have rendered into four parts; foreground, background, character and character shadow. These are sequences of images with an alpha channel.
In Vegas Video or Adobe Premiere I could just import these one on top of another, in the right order and bam! They’d work.
Unfortunately, the same cannot be said of Blender… I can add an Alpha Over thing in the sequence editor but it’ll only show two layers and I can’t seem to bring image sequences into the nodes compositor.
Am I missing something?