I have some objects that have 2 UV maps and 2 Materials.
When I apply a gradient to Material 1, somehow that gradient is also being applied over one of my texture layers in Material 2.
I’ve gone through and checked that each Material’s texture layers are using the correct UV maps.
The only work around that I’ve found is to make a corresponding gradient texture layer in Material 2 so that the gradient being applied to Material 1 is not painted over any existing texture layers in Material 2.
I fixed it.
I went through and made sure each Texture Layer in each Material was using the correct UV map.
I tried regenerating UVs for the part of the mesh that was being effected but that made no difference.
I then tried re-assigning the Material to the part of the mesh that was being effected and that fixed the issue.
I posted a question recently regarding an issue I was having with a gradient being applied across different Blender Materials.
I solved it by reassigning the Material to the relevant polygons.
It raised a question for me - can more than one Material be assigned to one set of polygons?