Excited to share my latest Realistic Portrait Project Morgan Freeman
I created this character as a full 3D workflow, focusing heavily on facial likeness, anatomy, skin details, and realistic proportions.
The goal of this project was to create a highly realistic digital likeness, with a strong focus on facial anatomy, likeness, skin details, proportions, and realistic character development
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Software & Workflow**
• ZBrush — High-poly sculpting, anatomy & facial details
• Blender — Modeling Clothes
• Substance 3D Painter — Texturing & skin detailing
• FaceForm Wrap — (Wrapping & Face Texturing)
• Maya — XGen Grooming, look development & final scene setup
My Artstation:


