Check them out.
Morph 3D claims to be based on 3D Max, but having never used 3D Max,
I would’nt know.
Still trying to figure some operations out–piss-poor docs for both–but they’re good looking apps.
And, of course, they’re both free.
Check them out.
Morph 3D claims to be based on 3D Max, but having never used 3D Max,
I would’nt know.
Still trying to figure some operations out–piss-poor docs for both–but they’re good looking apps.
And, of course, they’re both free.
links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links links
Aztec 3D
http://www.ztools.50megs.com/
Morph 3D
http://www.geocities.com/gdiman2k2/home.html
Copy and paste
I didn’t bother with Aztec 3D but Morph 3D is a joke (as is the webpage, no information and you actually have to “type” the link in to download the app - what the hell is that all about?). Where are the docs? Why does it crash every other minute?
No thanks. I have no time for apps that are not self explanetory, have no dcos and are buggy as hell. Why bother? Blender, Amapi 4.15, Wings3D and a slew of other free quality apps are available. What does this buggy Morph 3D offer?
It’s different when there is no competition. That explains why I am being patient waiting for the new version of Jahshaka (and accompanying help files). But there are too many good freeware modellers out there to bother with crap.
SatoriGFX.
It seems both app. is created by the same person
“Austin S” - maybe it says something ? I don’t know 8)
new aztec site(i think it’s the new one… it looks better anyway :p) + you can actually download it here :]
it’s still in development tho
>> Amapi 4.15
I just started looking at this recently, and for what it costs, it seems like a very awesome app. Unlike NaN (sorry), they understand the importance of an interface that strikes a good balance between “in your face and in the way” and one that is totally obscure. And it has a beveling tool!
hmmm
Blender’s interface rocks,… and come on,… howlong does it take to learn a few freaky buttons? Furthermore most functions are actually listed in the menu.
So in short,… Blenders UI is easy enough to learn.
i hate to say it but i found amapi incredibly slow to use. i love nendo’s bevelling though . . .
Hmmm, I liked both the 3DSMax and Lightwave interface.
I like Max’s interface. Lightwaves isn’t bad but I don’t like switching from one interface to another (though almost identical) to do modeling/animation. I would prefer to have them both in one interface. Aztec looks like a very cool project.
I know its not as dramatic as Lightwave’s modeller/layout shift but i always thought blender did the change neatly with editmode/layout, so the two are still nicely distinct, but not separate programs (historically at least). My problem with 3DS is that it can get really cluttered far too easily, mind you lightwave can too, I guess thats probably one reason Mayas MEL based one has caught on so much, you can keep the tools you want and get rid of those you dont.
I think the same (Blender interface rocks!).
And Yes, I know all the others.
Blender have the most interactive and fast interface.
hate to say it but i found amapi incredibly slow to use. i love nendo’s bevelling though . . .
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I’m actually suprised that you say this considering that their approaches to modelling (polygonal at least) are more similar than not (well I am only referring to the last freeware linux version actually). It’'s been a long time since I used it (I reluctantly dropped it when blender first came out), but I remember it being better than blender in a lot of respects as well.