Hi All,
I am working on a concept where a cross envelopes a globe and shapes it into a heart.
Does anyone have any workflow tips on that?
Should I use mesh deform?
Thanks!
Hi All,
I am working on a concept where a cross envelopes a globe and shapes it into a heart.
Does anyone have any workflow tips on that?
Should I use mesh deform?
Thanks!
Hmm…know one knows how to morph a sphere into a heart.
Such a pitty, I think I am going to cry.:(:(:(:(:(
:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(
:(:(:(:(:(
Model the heart first. Then either use the Cast modifier or the To Sphere (Ctrl+Shift+S) functionality and animate the change with shape keys.
Hey Atom. Something like this? Use the shape key to morph the sphere…
Anim
Morphing Heart.blend (228 KB)
Shape keys are under F9 next to the modifier tab - you could also set a shape key on a icosphere and them sculpt into a heart and use another shape key to control the morph.
Thanks Animwannab, that is really close.
This is pretty nice, but how about doing two arbitrary shapes like these: