I’m not sure if this is the right sub-forum, so feel free to move it if it fits better somewhere else.
What I’d like to do is make an animation where an inanimate object (say a coin) smoothly morphs into a coin with a face and eyes, and then starts talking. What I want to communicate is an inanimate object coming alive, not just a crappy morphing effect. How would you go about achieving this effect? Here’s my current plan:
- Create my coin character mesh (with eyes, mouth etc) and set a base shape key
- Create a suitably sized coin mesh and texture it
- Use the retopo snap-to feature to manually move each vertex of my character mesh to sit on the coin mesh (the tedious bit) and set up a shape key
- UV map my character mesh in the deformed-to-coin position (so that the texture will smoothly morph from the coin mesh as the character morphs)
- Use the coin texture for the deformed characters UV mapped texture.It might not be the best way, but I’m confident that will allow me to morph the geometry. What I’m not sure about is will it be possible to create the UV map for the geometry in the morphed shape key position. Do you think that will work? Is there a better way to do this?