You are a genius! Is it possible to apply a modifier when the object is flat? Add some modifications and after that, shrink it backward adding geo nodes again?
Weld modifiers are required to use modifiers together as all faces are separated.
It is possible to restore the original shape with the geometry node of the same morph UV,
I don’t know how to restore it to its original shape in another geometry node.
Try the sample file.
(by the way,the original author is @ weatherchick227)