I was looking for a way to do morph UV in Blender, and I found out that it can be done with geometry nodes. I share this.
The originator of the node structure is here.
I believe that this morph UV can be applied to a variety of uses.
- Follow another object to a surface based on its UV layout (Surface deform modifier)
- Easier to paint weights that are difficult to paint in mesh form.
- However, it cannot be applied to sculpting/vertex painting…
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