I align 3D scans of car parts for my job which is where and how I have learned to use this software.
I have one problem though with a project I am currently working on, that my team and I decided to reach out to you for help with.
Before the car gets torn down, we do a 3D reference scan of the car inside and out,
that way later when everything is taken apart we can fully scan the parts and align them back to
the original location.
As you may know, during the reference scan some parts are only available side scanned, like the outside of the bumper.
If I am working on one of the bumpers, the reference scan will only show the outer part, and later on when the bumper
is removed we can fully scan it and get the inside of it.
However, 98% of the time the bumper and other parts flex and change shapes which makes it difficult to align.
I was wondering if there was a way on Blender to morph a part or in other words have the fully scanned part that flexed durning full scanning reshape
itself to match the original shape?
Below I will attach 2 STL files for a similar problem.
The reference file needs NO changes and it must stay the same shape,
The 2nd file is the one that I want to match and align completely with the reference file.
If you know a way to do this, I would appreciate the support.
I used many other methods like SHIFT + W, and Sculpting method, ect. but none of them seem to work right.
I am sorry if this was hard to understand, if you have any questions please feel free to ask to make things easier to understand.
Thank you so much