Morphing technique for fluid

Well i started this thread because i got a litle trouble. i got a typo that i need to melt and liquify. the trouble is that the typo is not accurate when i start the simulation, or i wil have to get a to high definition container. So what i want to do is to substitute the model object with the fluid simulation and find a way to morph from the original object to the fluid one.
Any idea. Or do you know a way to get a nice fluid typo whithout a resolution of 500?

yeah I did this. What I did was use the script in the fluid wiki. bobj or something. And copied the 1st frame. You can then key this and then either scuplt it to the orginal fluid structure or use the shrinkwrap modifer.

Ill give that a try. Thanks