Mosaic + Fisheye Camera in BGE

Hey all, I was working on a prototype of an insect simulator, and seeing that insects have compound eyes, I was wondering if it is possible to have a mosaic + fisheye camera in the BGE. I’m thinking about some fisheye distortion on the camera, with a mosaic filter. Can it be done? Is it complicated?

I want something like this:

Hi droidge,

Take a look here:
Dalai Fellinto is a great coder master!
Here with game engine:

or other questions here:

Bye bye

EDIT: For the mosaic, you can use the post-compositing nodes setp to reduce the nbre of pixel…