Mosaic + Fisheye Camera in BGE

Hey all, I was working on a prototype of an insect simulator, and seeing that insects have compound eyes, I was wondering if it is possible to have a mosaic + fisheye camera in the BGE. I’m thinking about some fisheye distortion on the camera, with a mosaic filter. Can it be done? Is it complicated?

I want something like this: http://andygiger.com/science/beye/beyehome.html

Hi droidge,

Take a look here:
http://www.dalaifelinto.com/?p=399
Dalai Fellinto is a great coder master!
Here with game engine:http://blenderecia.orgfree.com/index.php/blender/real-time-is-not-enough-ou-fulldome-render-com-blender/

or other questions here:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Game_Engine/Camera/Dome

Bye bye
Spirou4D

EDIT: For the mosaic, you can use the post-compositing nodes setp to reduce the nbre of pixel…