Hello Blender Community,
I know that it mostly boils down to the user’s preference when it comes to picking renderers (internal and external) for a project. But, obviously, some renderers work better at rendering interior scenes than exterior scenes and vice versa… Also given the fact that some people’s computers have a better cpu or graphics card than others.
I am planning on making a short film in the (very) near future, and, obviously, rendering speed matters… a lot! I have used the Blender Internal, Yafaray, Indigo, Luxrender, and most recently, Cycles engine. (Of course, this doesn’t mean that I’m even close to mastering them. My deadline is quite lengthy mostly because I’ve taken into consideration how much learning will be involved. This is one of the reasons why I’m creating a short film. ) Out of the renderers that I mentioned above, my personal favorite is Luxrender, but Cycles is catching up fast.
The Computers I’ll be using for rendering have better cpus than graphics cards.
I am going for semi-photorealism. The Environment (Setting) I’m going for is a lonely, cold, wet, night in a future mega metropolis. (Think of Blade Runner and/or HALO 3: ODST… that should paint a picture in your head! )
I want the streets and alleys to be wet, cold, and gloomy :
The protagonist is in this environment… The breeze is carrying small droplets of rain that hits his face. Steam is coming from the street pipes. Puddles of water lay here and there… etc.
So, there will be a whole bunch of reflections from the puddles of water. 80% of the short film will be in an exterior environment. What rendering engine would you recommend?.. Luxrender, Cycles, or some other that I might not of tried out before…
Best Speed from using CPU
A WHOLE LOT of reflections (but faking it and matte painting will, hopefully, take the place of most reflective materials.)
I hope ya’ll can help me,