As in games that are a struggle to succeed in, games that glitch that makes it hard, games that pull your hair out.
I hate to say this but Simcity 4 has been getting on my nerves, you can build good cities without much struggle in all the previous games but glitches in the game’s simulator makes it a big struggle (a lot more then it should be) and even a chore to keep destressed areas from forming. For example, I realized that as you grow the city you could put in a million subway and monorail stations to whisk your sims away and they’ll whine and move out. It’s not so much the pathfinding is bad if you have a pathfinding modification it’s what the virtual citizens call a long way to work. In our world, a long way to work would be 50 to 100 miles or 30 for the more impatient. In Simcity a long way could be as severe as down the street or a short walk across the street even if he could see his office out his window. This severe misjudging of distances and inability to sort out wether a route to work is tolerable or he’ll move out is what makes large cities nearly impossible to maintain in tip-top shape. Even worse is that even though the route may not have changed the route catagories switch, like it would say short one moment and long the next and he’ll move out (which is worse in higher density buildings). The fact that my large city has commute times of average of 4 minutes doesn’t keep the people from whining. I’d like to see how long Will Wright (creator) drives to work. So in conclusion, the inability for the commuting simulation to be realistic and sims moving out because they work down the street is why Simcity 4 is a big mistake and it shoud’ve never came out with that current simulation model intact.
I like Simcity games but i’d like to see the ability to actually focus on building the city rather then trying to save neighborhoods from disaster.