Sorry for the long post, my issue is weird and I need some help.
Hello, I am using a car model in a video game I am creating. The car came in the .max format so it was incompatible with my game. I used Autodesk 3ds Max to export it as an .obj file. I made sure to select “export materials” but no textures appeared in Blender even when I imported the .mtl file along with the .obj. I was able to investigate and get 1 texture to apply in Blender, the license plates. I wondered why the other textures were not available so I opened the .mtl file and found that only one of the textures was referenced within it. When I open the .max file in 3ds Max it appeared fully textured. I have tried the Blender and Maya presets when exporting the .max as an .obj, but no changes occurred. Here is my full list of textures: “01.tga, 01_bump.tga, 01_op.tga, 02.tga, 02_norm.tga” Only 01.tga is showing in Blender, and it only shows if I go to “Texture Paint” mode and apply it to the car’s body in Blender. 01.tga has the entire car body, license plates, and inside of the car, but only the license plates get mapped in the .obj format.
Images:
Car .max File loaded in 3ds Max: http://i.imgur.com/8LxQIAE.png
My Export to .obj settings in 3ds max:http://i.imgur.com/tBU6zbc.png
Results of Importing Into .obj Blender and Applying 01.tga to car body: http://i.imgur.com/RGoug4U.png
(All Wheels have a “Missing Texture Slot”)
Files:
Car’s .mtl file: http://pastebin.com/MgHawVTp