Hello everyone! One of the three models created for the artstation challenge.
Low poly, high poly & UV are done in Blender, then bake all maps in Marmoset. For textures use Substance Painter and Photoshop, render is done in Unreal Engine.
The work itself: https://www.artstation.com/artwork/B1WRq9
The author of the concept Himesh Anand: https://www.artstation.com/himeshanand023