I’ve only now delved into 3d animation in Blender and I find parts of it very unpolished.
I can only get ghosting to show bones, not the deformed mesh, and there doesn’t seem to be visible/editable motion paths for bone motion. Where can I find those? Lack of arcs lends to jerky, robotic character motion. Current workaround is apparently to animate almost every single frame, making keyframes quite useless.
Also, it seems Blender does not separate between speed and location. Having a separation between these two allows location to be animated separately from the speed something arrives/leaves from that location. It’s quite a time saver.
Is there a way to quickly set ease in, ease out types of interpolation for keyframes in dope sheet (similar to AE). This makes production work quite a lot faster, as not everything needs full curve treatment, especially as every curve is edited separately even though it’s part of the same keyframe. It could be good to have key supergroups, so that editing all rotation/motion curves would happen with one adjustment. Now it’s three times the work it needs to be.
Has someone made scripts to patch these shortcomings or is it in some GSOC project?